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Android App Assignment Help | Sample Paper

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You will design, plan and build a mobile app for a smartphone or tablet device using an industry-standard agile development method. Assessment will take the form of a presentation slide deck, supporting Android Emulator/Device screen recordings, with a 1000-word supplemental document.

Students will submit their presentation materials, recordings and project artefacts (e.g. design, source code, app, documentation) as evidence.

The Android App

You will produce a single Android app using Java and the Android SDK. The app can be for any purpose, although you will need to discuss the size and scope of the app with your tutors. Unless otherwise agreed by the tutor, your app should aim to demonstrate the following:

Technical Expectations

1. Multiple screens (Android Activities/Fragments) Your app should consist of multiple connected screens that respond suitably to the device screen size and orientation. You should include a splash screen as well. Data should be transmitted from one screen to another.

2. Mobile features Your app should make good use of mobile device features (e.g. location, camera, motion, fingerprint, etc.). Suitable consideration should be given to the user experience, device performance and device battery life.

3. Data persistence Your app should make use of one or more of the data persistence mechanisms available. If web/backend services (see next bullet) are used for primary data persistence, other local mechanisms should be used to cache data for the app’s offline experience.

4. Use of web/backend services Your app should use one or more web/backend services. These can be existing third-party services not created by yourself, including cloud-based data persistence services. If services are developed as part of this project, their code must be included in the submission.

5. Privacy, security, and permissions Your app must not expose personal information about the user and should not be vulnerable to trivial attacks. Communications should be ciphered. Your application should not ask for more permissions than are needed.


Below is a checklist of features, though not exhaustive, they provide a guide to the sorts of features expected at different grade levels. You should identify and demonstrate these features in the presentation slide deck and supporting screen recordings.

Must be able to demonstrate (pass-level):

  • Use of two or more Activities.

  • The use of basic View components to display data and collect data from the user.

  • An activity initiating a new activity and passing some data to it.

  • All activities handle rotation, pausing, and other events that interrupt the normal activity lifecycle.

  • The use of one or more fragments that can be reused in different activities.

In addition to the “Must be able to demonstrate”, to achieve a higher grade you should be able to demonstrate (good pass):

  • Using a Place Autocomplete (from Google’s Places API), get some details of a “Place” once the user has confirmed the place they’re interested in.

  • Use the device’s GPS capabilities and a Google MapView to display the user’s current location.

  • All data collected, including place information, must be passed and presented in another Activity.

  • Demonstrate creating an event that is observed by one or more other apps that are declared as Broadcast Receivers.

  • Use SQLite3 and/or the Room Persistence Library to store information captured by your application; this will be used to store data between app uses

In addition to the “must and should be able to demonstrate”, to achieve higher grade you could demonstrate (distinction):

  • Consume a 3rd party API using the Volley library. The consumed data must contain at least three items of related data, which are reconstructed in the Android application as Plain Old Java Objects (POJOs).

- You can find loads of APIs here: although you are welcome to investigate others.

  • Provide custom LinearLayout(s) or other Layouts as you see appropriate to provide a list of this data consumed by the app.

  • Use Google’s Custom Search JSON API to retrieve images that are relevant to the information returned by the 3rd party API previously mentioned.

  • Register your app as a Broadcast Receiver to respond to one or more events, such as receiving a text message.

  • Allow Android Assistant to interact with your app.

The Documentation You must submit supporting documentation up to 1000 words. This documentation should:

  • State what the app will do and describe the target users.

  • Discuss any social, legal, ethical and security issues relevant to your app and its development and use.

  • Provide evidence of professional tool used to support development.

  • Provide evidence of agile project planning, management, and development activities. If using ‘sprints’ this could include;

- Prioritised feature list (including those not achieved and those dropped);

- Task list for each iteration (sprint);

- Burndown chart for each iteration (sprint);

- Records of iteration (sprint) evaluation (lessons learned).

  • Justify choice of professional tools and agile development method. This document must be prepared and formatted in a professional manner. You may refer to the documentation during the presentation (see below).

The Milestone

On week 8, you must briefly present to your module tutor the state of development of your project. In particular, we are looking for evidence of development using the agile methodology. Things to show include all of the design documents that you have been working on, and evidence of source code version control.

The Presentation

You must prepare a 15-minute presentation about your app idea and working prototype – the resources for this will comprise of a small slide deck along with supporting product demonstration media (i.e. screenshots and short recordings). The presentation must be aimed at subject experts who have not previously been involved with your app development. You must demonstrate that you have considered the various professional, social, legal and ethical implications of the app, its development and its ultimate use. A substantial portion of the presentation should be a demonstration of the working prototype. You will be expected to show the app running on an emulator or device through a screen recording.

Suggested Format

  • Introduction of the App and target audience.

  • App demonstration. Refer to screen recordings (see below), ideally embedded within the presentation or at least clearly labelled on submission.

  • Justification of software design decisions (design and layout, hardware usage, user experience, data persistence, usage of 3rd party libraries etc.).

  • Discuss any social, legal, ethical and security issues relevant to your app and its development and use.

- For example, are you complying with the licensing requirements

of the various Android and 3rd party libraries that you may be using?

- Are you capturing and storing any personal/sensitive data?

If so, are you complying with GDPR?

  • The selection, use, and evaluation of an agile development method.

  • The use of digital environments and tools for the management and execution of the project.

- Project management tools, for example Trello.

- Source code versioning management tools, for example Git.

Screen Recordings

Take multiple, short Android Emulator/Device screen recordings that each demonstrate a unique feature within your app. The idea here is to build evidence that your app behaves and functions as it should


You must submit your work as a ZIP file via Blackboard with the following directory structure:

  • Source: this directory should contain the entire source code for the project (i.e. the Android app and any web/backend services), including any necessary project configuration files and third-party libraries.

  • Documentation: this directory should contain the supporting document (DOCX or PDF), the presentation slide deck (MS PowerPoint format), Android Emulator/Device screen recordings, and any documentation of the product (e.g. design diagrams). Include a readme file in the root directory containing any necessary setup or configuration instructions.


Embrace and follow the chosen agile development method - this is how professionals develop applications, and it is easier to follow it than to fake it.

Use a standard format for the package name of your application e.g. 

Use source control (e.g. Git) and other appropriate development/planning tools (e.g. PivotalTracker, Trello, MS Excel). Use source control formally (i.e. branch, merge, and tag) as appropriate to your development method.

Ensure that the documentation is in a suitable format for presentation and discussion at the presentations. Have diagrams and summary descriptors backed by more thorough explanatory text.

Learning Outcomes

Personal and Transferable Skills

1.Concisely present complex issues encountered during the development of a mobile app to an informed audience and defend the conclusions reached.

2.Demonstrate sophisticated and professional use of digital environments and tools for the management, storage and documentation of software development projects.

3.Make evidence-based decisions regarding software development methods and design issues, accepting accountability for the outcome of those decisions.

Research, Knowledge and Cognitive Skills

4. Select and apply an industry-standard agile-oriented software development method, adapting it as necessary, during the development of a mobile app and critically evaluate its effectiveness.

Professional Skills

5.Apply industry-standard software development monitoring techniques to continuously adapt and improve own performance.

6.Professionally manage the social, legal and ethical issues associated with the development of a mobile app.

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