You will create a game using the tkinter Graphical User Interface library. The game should start off simple (but not too simple that the player gets bored) and increase in complexity as the player progresses. In this assessment we are looking for your creativity as well as problem solving and coding skills. You can choose any game you wish to create, but your game should meet the criteria outlined below. Some students will opt to create a classic retro game such as space invaders. Other students may take a similar approach and create a classic retro game with a twist (added functionality or additional features for example). The more experienced students may decide to create an original game never seen before!
The game must run using Python 3.8, so if you create it on your personal computer with the host operating system, you must ensure it will work when being marked - Markers will use the Virtual Machine image when marking, so it should be tested in the Virtual Machine. The markers of the assessment will not install non-standard libraries or attempt to fix any issues with running the game. If the TA can’t run your code successfully first time, you will be awarded a mark of 10, for attempt at creating a game.
This assessment has been designed to be ambiguous to allow for creativity. The marking team also have a strict mandate to follow, i.e. they will be looking for the use of graphics, shapes, animations, complexity between stages or levels, how scoring is achieved, how the game provides incentives to the player to keep them engaged, how polished your graphics and/or shapes are, how you incorporated timing, etc. You are also to use your given GitLab for all version control and must apply appropriate levels of commits to the project. The final commit you make for this assessment must be tagged as “Python-Resit” as we will search for the tag in your repositories and assess you work there. You should use the repository that has been created for you (i.e. 16321 Python Coursework [username]). This is where we will check your git history for the coursework when marking.
The game should attempt to include the following features:
The use of images.
The use of shapes.
The use of text.
A scoring mechanism.
A leader board which is presented at appropriate places in the game (i.e. from a menu before the game begins and/or at the end of the game)
a. The leader board must retain player names (or initials if you adopt a retro
style), with their score and their position in the leader board.
b. When the game is quit and reloaded, the leader board will reflect the history
of the leaders of the game.
6. To avoid having to scale images for different screen resolutions you can use any
of the following resolutions. 1920x1080, 1366x768, 1536x864, 1440x900,
1280x720 or 1600x900. Indicate the screen resolution at the top of the python
source code as a comment just in case the marker needs to alter their screen
resolution to best view your game.
7. The movement of objects.
8. The ability for the user to move an object.
9. Some form of collision detection.
10. The ability for the player to pause and unpause the game (so that they can
make a cup of tea).
11. The ability to customise the experience for the user, for example, if the game
has an object that can be moved the player should be able to define the keys
that control that object.
12. Special cheat codes (i.e. if your game was a snake game, you might incorporate
‘a shrink cheat’ that decreases the length of the snake’s body each time the
code was entered). https://www.digitaltrends.com/gaming/famous-cheat-
codes-in-video-games/ 13. Save/Load game feature so that the player can
resume playing where they left off tomorrow.
14. A ‘boss key’, we shouldn’t play games at work. Some games introduced a boss
key which allowed the game to flip to an image that gave the impression that
the player was doing something work related quickly.
We are very conscious that some students are new to programming and might find these instructions or this task very daunting. Therefore, we also accept games that you may have created in your laboratory exercises or introduced in the lecture, for example the snake or pong game. However, you must provide some customisation and enhancement. Submitting a solution to a step-by-step lab exercise does not demonstrate your creativity, problem solving or programming skills.
Can I use. . . ?
You can use any resources at your disposal, however, the game must be your game and not a game that is authored by somebody else. The code must be yours. Here some do’s and don’ts.
Use nonstandard libraries such as Pygame that requires a pip install.
Take online code and just tweak it (we will spot this, we know what is out there).
Use images that are copyrighted, or indeed anything that is copyrighted such as sprite sheets, audio files, graphics etc.
Look at what is already out there for ideas and inspiration.
Make use of royalty free images, sprite sheets, audio files, graphics etc (please reference the original source in your code).
PLEASE. . . make sure your game works on the VM.
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